Sampson haunts the streets of Ames, IA, currently in pursuit of a PhD and coffee.
He plays Dili, an Intelligent Wright who Crafts Illusions. He's nervous, but he's trying his best.
You can also identify Sampson by his frequent cursing at his bullshit interesting role playing opportunity giving dice rolls.
Character art by @kisunuki.
Sampson Davis has hosted 115 Episodes.
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Interview With The Nano
February 24th, 2021 | Season 2 | 1 hr 10 mins
actual play, numenera, rpg
The crew finally has Doc Taraz where they want her, and are ready to demand answers.
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Collateral Damage
February 17th, 2021 | Season 2 | 1 hr 1 min
actual play, numenera, rpg
The crew revisit old haunts in search of clues, and attempt to regain control of their situation.
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Fathers and Sons
February 10th, 2021 | Season 2 | 1 hr 12 mins
actual play, numenera, rpg
Dili makes contact with his automaton, but at a terrible cost. Things escalate quickly, and a familiar foe reappears to wreck havoc.
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Where To Go
February 3rd, 2021 | Season 2 | 1 hr 16 mins
actual play, numenera, rpg
Reunited, our crew must make difficult decisions regarding the future of Nix's family, and make unsettling discoveries.
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What Has Come Before (Trailer)
February 1st, 2021 | Season 2 | 15 mins 9 secs
actual play, numenera, rpg
Need a refresher for the start of Season Two? Our crew of explorers do their best to jog your memory (and theirs) on what's gone down so far!
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Of Paperwork and Panties, Part 2 (We Are All Mad Here)
January 13th, 2021 | Season 1 | 56 mins 34 secs
actual play, numenera, rpg
We conclude our one-shot of We Are All Mad Here! The party coaxes key information out of the Blue Haired Fairy which leads them to an annual event known as The Wild Hunt.
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Of Paperwork and Panties, Part 1 (We Are All Mad Here)
January 6th, 2021 | Season 1 | 1 hr 35 mins
actual play, numenera, rpg
An interlude during our season break where we play a one-shot of We Are All Mad Here. A group of disparate wanderers find themselves summoned to the Heart of the Heartwood by a White Rabbit, who insists the group assist Maury Hoofbottom get his paperwork in order.
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Promises
December 30th, 2020 | Season 1 | 1 hr 34 mins
actual play, numenera, rpg
Our crew exchanges weighty oaths and make difficult decisions that cannot be undone.
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Doc Taraz
December 23rd, 2020 | Season 1 | 1 hr 31 mins
actual play, numenera, rpg
Our crew of explorers split up and find themselves unknowingly pursuing very similar goals related to an enigmatic nano known as Doc Taraz.
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Retail Therapy
December 16th, 2020 | Season 1 | 1 hr 5 mins
actual play, numenera, rpg
On the run from the Queen's guards, our crew grapples with what to do next. With shins burning a hole in their pockets, they momentarily drown their sorrows by shopping for new tools to face the dangers ahead.
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Room and Board
December 9th, 2020 | Season 1 | 1 hr 4 mins
actual play, numenera, rpg
After a violent misunderstanding at the bar, the crew grapples with Dili's relationship to his automaton, and seeks refuge from their many pursuers.
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What Is The Door?
December 2nd, 2020 | Season 1 | 53 mins 34 secs
actual play, numenera, rpg
Puzzled by a series of revelations, our crew presses Mamma Jerrun on the answer to a question that has followed them throughout their recent journeys.
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Family Heirlooms
November 25th, 2020 | Season 1 | 59 mins 43 secs
actual play, numenera, rpg
Our explorers delve deeper into the mysterious artifact retrieved from Nix's home and uncover alarming truths in the process.
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Homecoming
November 18th, 2020 | Season 1 | 1 hr 1 min
actual play, numenera, rpg
The crew has made their way back to Charmonde, and are ready to rush in to save Nix's parents. The only problem? They're not there...
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Breathing Room
November 11th, 2020 | Season 1 | 1 hr 22 mins
actual play, numenera, rpg
With the ship overrun with carnivorous giant insects, the crew attempts some irregular fumigation techniques. And that doesn't even include the thing between them and the teleportation equipment...
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Little Miracles
November 4th, 2020 | Season 1 | 1 hr 16 mins
actual play, numenera, rpg
Discovering the unfortunate cause of the containment fault, our crew of explorers must attempt to search out any stowaways before the ship tears itself apart.