Explorers Wanted

A weekly Numenera Actual Play podcast about exploration, intrigue, and friendship.

About the show

We are a weekly actual play podcast using the Numenera Discovery and Destiny rules. Set one billion years in the future, we journey across the Ninth World. There have been eight worlds before this, where civilizations rose to intergalactic heights only to fall into ashes, leaving a world of strange relics behind them. Join our ragtag crew of messy adventurers as they navigate weird ruins, contend with criminal intrigue, and ignore their own better judgment... Repeatedly.

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Campaign Two: Hearts in Orbit

Three figures, from left: Ezri stands stolidly in armor with brown hair covering half of her face (the unscarred part) holding a large clawed sledgehammer. Ilsene in joyous motion with billowing cloak and thieve's gear. Her hair poking out of her hood above her face which highlights the her green eyes and matching vitiligo against her dark skin. Magpie looking playful in earthtones that align with her light brown hair, pulled back and curled tresses falling on either side of her face, wearing a sisk at her side. All three carry gas masks at their belts.

Campaign One: Night's Hope

Our cast of three explorers from campaign one walking towards camera.. From left to right: Nix - a warrior woman with green hair and serpent fangs cracks her knuckles and smiles. Her left leg is a metal prosthetic with jade green seams. Dili - a short dark haired man with dark green eyes looks distractedly past his pushed up goggles at multi-colored shapes floating above his head. ChaCha - An even shorter fair-skinned woman with blonde hair stares strangely forward with blue eyes. She has extended her left arm flourishing out her bright red hooded cloak to reveal the short-legged lime-green romper she wears beneath.

Character art by @kisunuki.

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Episodes

  • 100: How To Steal A Body, Part 2 (Spire: The City Must Fall)

    December 8th, 2021  |  Season 2  |  1 hr 13 mins
    actual play, numenera, rpg

    Oh hey, you know that weird corpse we picked up that had something wrong with it? Turns out something was REALLY wrong with it.

  • 101: Warren and Briar, Part 1 (Heart: The City Beneath)

    December 15th, 2021  |  Season 2  |  1 hr 11 mins
    actual play, numenera, rpg

    Three delvers are hired to make a special delivery to a coven of blood witches deep within the Heart.

  • 102: Warren and Briar, Part 2 (Heart: The City Beneath)

    December 22nd, 2021  |  Season 2  |  1 hr 9 mins
    actual play, numenera, rpg

    The crew helps out some unusual allies, and meets with a coven of blood witches.

  • 103: Orientation Day, Part 1 (Claim the Sky)

    December 29th, 2021  |  Season 2  |  1 hr 24 mins
    actual play, numenera, rpg

    Venture City's newest franchise of heroes find themselves in a heated battle to save Xmas shoppers from a villainous scheme that probably will make sense eventually. Right?

  • 104: Orientation Day, Part 2 (Claim The Sky)

    January 5th, 2022  |  Season 2  |  1 hr 18 mins
    actual play, numenera, rpg

    So it turns out the bad guys weren't really focused on destroying a toy store at all, and more bad stuff happens. Who knew?

  • 105: What Went Wrong

    January 12th, 2022  |  Season 3  |  48 mins 31 secs
    actual play, numenera, rpg

    Separated from each other, our crew of explorers must individually come to terms with the consequences of their actions.

  • 106: Third Time's The Charm

    January 19th, 2022  |  Season 3  |  53 mins 26 secs
    actual play, numenera, rpg

    A rescue attempt creates more complications for our crew of explorers.

  • 107: A Matter of the Heart

    January 26th, 2022  |  Season 3  |  56 mins 28 secs
    actual play, numenera, rpg

    Utter chaos engulfs the Proving Grounds, as teams of Guardians search for ChaCha.

  • 108: Problem of Parents

    February 2nd, 2022  |  Season 3  |  1 hr 21 secs
    actual play, numenera, rpg

    In the aftermath of Astor and ChaCha's actions, the crew struggles to extricate themselves from danger.

  • 109: Writing on the Wall

    February 9th, 2022  |  Season 3  |  1 hr 17 mins
    actual play, numenera, rpg

    Our crew finally reunites via the assistance of a strange wanderer (with outstanding skills in risk assessment) played by special guest Stephen Garcia (@The_BadDM). Also, a kaiju battle.

  • 110: Bug-Man's Party

    February 16th, 2022  |  Season 3  |  1 hr 24 mins
    actual play, numenera, rpg

    Confronted with spectral figures in an empty settlement, the crew must deal with the disasterous results of a failed attempt by the Imps to make an offering to their snek queen. Confronted with spectral figures in an empty settlement, the crew must deal with the disastrous results of a failed attempt by the Imps to make an offering to their snek queen. We are joined again by special guest Stephen Garcia (@The_BadDM).

  • 111: Pretty Dresses

    February 23rd, 2022  |  Season 3  |  56 mins 16 secs
    actual play, numenera, rpg

    Following a medical emergency, the crew sets out to discover the end result of the G-ma/Buddy-Cop kaiju battle, and meets a friendly traveling merchant along the way.

  • 112: A Forbidden Act

    March 2nd, 2022  |  Season 3  |  59 mins 56 secs
    actual play, numenera, rpg

    The crew lives the merchant life, conducts some trade, and takes in a show.

  • 113: Cupcake's Call

    March 9th, 2022  |  Season 3  |  1 hr 34 mins
    actual play, numenera, rpg

    The crew meets a personable salvager who has need of backup to explore nearby ruins. Featuring special guest, Tim Lanning (@TimLanning).

  • 114: The Hole

    March 16th, 2022  |  Season 3  |  1 hr 35 mins
    actual play, numenera, rpg

    Deep in the ruins near Karis, the crew discover strange Numenera and try their best to get back out in one piece. We are joined again by special guest, Tim Lanning (@TimLanning).

  • 115: Aria Advances

    March 23rd, 2022  |  Season 3  |  1 hr 1 min
    actual play, numenera, rpg

    Cornered by Aria of the Knyxos, and hampered by an unconscious Nix, our crew of explorers must try to escape a very messy end.